Using UnenchanterRedux players can /unenchant the capture egg and create a vanilla spawn egg wich they can use in spawners...
theres no way to prevent that in both plugin
Using UnenchanterRedux players can /unenchant the capture egg and create a vanilla spawn egg wich they can use in spawners...
theres no way to prevent that in both plugin
I think the right way to solve this incompatibility is by adding a blacklist feature to UnenchanterRedux.
They have no Event that could be blocked. The enchantment will just be deleted, so no chance for SafariNet to "hook into".
Also, it seems like you can block certain enchantments. For Safarinet, block the LURE enchantment.
https://github.com/Latch93/UnenchanterRedux/blob/27ff3fa03c362063814214056ced7345261deac2/src/Latch/UnenchanterRedux/Controllers/UnenchantController.java#
I think the right way to solve this incompatibility is by adding a blacklist feature to UnenchanterRedux.
Using UnenchanterRedux players can /unenchant the capture egg and create a vanilla spawn egg wich they can use in spawners... theres no way to prevent that in both plugin
They have no Event that could be blocked. The enchantment will just be deleted, so no chance for SafariNet to "hook into".
Also, it seems like you can block certain enchantments. For Safarinet, block the LURE enchantment.
https://github.com/Latch93/UnenchanterRedux/blob/27ff3fa03c362063814214056ced7345261deac2/src/Latch/UnenchanterRedux/Controllers/UnenchantController.java#
I think the right way to solve this incompatibility is by adding a blacklist feature to UnenchanterRedux.
So blocking the unenchanting of Lure would fix my issue? :)