#7 InventoryClickEvent is computationally heavy

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Players sometime install some villager-trading MOD that automatically trades with villager.

However, they've found that DropEdit2's InventoryClickEvent is computationally heavy. I could use certain MOD that crashes servers with DropEdit2.

Is it possible to add some low burden detection on DropEdit2's GUI to prevent such problem? Like UI's name string comparison.

https://i.imgur.com/dKzqr1Z.png (Other plugins only spent around 50-70% tick usage)

Same problem on spigot. I use paper-spigot just for timings paste's graph display.

Thanks.

Players sometime install some villager-trading MOD that automatically trades with villager. However, they've found that DropEdit2's InventoryClickEvent is computationally heavy. I could use certain MOD that crashes servers with DropEdit2. Is it possible to add some low burden detection on DropEdit2's GUI to prevent such problem? Like UI's name string comparison. https://i.imgur.com/dKzqr1Z.png (Other plugins only spent around 50-70% tick usage) Same problem on spigot. I use paper-spigot just for timings paste's graph display. Thanks.
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