Bu işlem "Default Tier Configuration"
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#Welcome to the tier system of BCRanks.
#A lot of time went into creating this and is available as of v2.0.0
#Below are 2 ranks explained.
#For questions on how to set it up, please refer to the wiki and the guide below before asking :)
#First: Include Settings: and Tiers: this will mark the starting point of your tier list.
Settings:
Tiers:
# Now think of a name for your tier group, i.e: Tier1
#The name will also act as the permission(i.e: bcranks.tiers.Tier1)
Tier1:
# Add a material name(capital) as a display item.
Icon: NAME_TAG
# Now include a Display-Name: (can be anything)
# and specify a slot in which the item should be displayed.
# You can also change the lore!
Display-Name: '&4Tier 1'
Display-Slot: 10
Lore:
- '&9==========='
- '&3Ranks: %ranks%'
- '&9==========='
#
# After you done this we can start creating the rank.
# All messages are color supported!
Ranks:
#Name of the first rank in Tier1
FirstTierRank:
Rank-Requirements: permission;bcranks.custom.perm;$hasPermission;&2You have
permission via placeholder!;&4You are not allowed to own this
#The requirements for this rank.
#The following options are currently available:
# permission(requires a custom permission)
# none(Can be obtained if all other requirements are met)
# rank(Requires a <tier>;<rank> to be owned by the player.
# Full explanation can be found on the wiki on all of this.
#In short:
# Permission:
# Permission requires a permission;<permission> to work, the word permission to specify this is a permission rank and the <permission>
# match the given permission with the player
# Setup example:
# permission;bcranks.rankperm.tier1rank;$hasPermission;&2You need permission &7bcranks.rankperm.tier1rank to unlock this;Good luck
# Rank:
# Ranks requires a tier input and a rank input.
# The player must own the rank located in the given tier in order to obtain the rank.(if all other requirements are met ofcourse)
# Setup example:
# rank;Tier1;AnEarlierTierRank;&3You require a rank called AnEarlierTierRank;Tier location: Tier1
#
# In the above example, a player would need to own "AnEarlierTierRank" located under Tier1 in order to get the rank that requirement is set to.
# None:
# none means there are no specific requirements other than any in the Requirements section(more on this later)
# they only need to obtain the given statistics input by the server owner.(unlike permission and rank)
Hide-No-Rank-Requirement: true
Hide-No-Rank-Icon: 'BARRIER'
Hide-No-Rank-Message: '&4Complete previous sections to unlock!'
# Hide no rank requirement.
# When true will hide the requirements for this rank till they have the requirement met.
# This only counts for Rank-Requirements.
# If its set to none it will not take place.
#Icon to display in the gui
Icon: FEATHER
Display-Name: '&4First Tier Rank'
Slot: -1
Use-Prefix: true
Chat-Prefix: '&3First' #Requires Placeholderapi(bcranks.prefix)
Eco-type: 'none'
Eco-amount: 0
# This lets you specify the type of economy this rank has.
# Valid options: none, money, gems, points. (More to come)
# When set to none, nothing is taken from the player.
# When set to money, gems or points, the amount under (Eco-amount) will be the amount the player will be losing upon obtaining.
# For money, you need vault and another activation plugin(i.e cmi/essentials etc)
# For gems, you need to buy BCGems
# For points you need the free plugin "playerpoints"
# You could essentially albeit not the main objective of the plugin, create an item store.
# Here you can create the essential "lore" or display the requiremens.
# Incorrectly filled in sections(i.e: mmco instead of mcmmo) will return normally.
# Use ; instead of : for seperations.
# Again, more info can be found on the wiki.
#Example setup:
# - 'mcmmo;woodcutting;5;you have level 5 woodcutting;You need level %s woodcutting, currently: %current%'
Requirements:
- '&2You can also use this section for regular display sections'
- '&7Such as a lore message/reward lore?'
- ''
- 'player;food;4;&7[&a✔&7] Food level %s reached;&7[&4✘&7] Reach food level
%s. Current: %current%'
- 'mcmmo;woodcutting;5;&7[&a✔&7] Woodcutting level %s reached;&7[&4✘&7]
Reach Woodcutting %s. Current: %current%'
- 'mcmmo;mining;2;&7[&a✔&7] Mining level %s reached;&7[&4✘&7] Reach Mining
level %s. Current: %current%'
- 'advancement;minecraft:story/mine_stone;&7[&a✔&7] Advancement unlocked!.;&7[&4✘&7]
Obtain some cobblestone.'
# Commands
# commands are fired when a rank its assigned to is picked and approved(player can obtain it)
# Every command can be fired aslong as the console can use it.
# There are a few variables:
# [player] to fire it as a player
# %name% = player name
# %tier% = The tier the player obtained the rank in
# %rank% = The rank the player obtained
Commands:
- ''
Bu işlem "Default Tier Configuration"
sayfasını silecektir. Lütfen emin olun.