| 
					
				 | 
			
			
				@@ -5,6 +5,8 @@ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 # Features 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 * Different generator presets based on permission nodes and/or island levels 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 * Compatibile with BentoBox, ASkyBlock, AcidIsland, and uSkyBlock 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+* Configurable spawning rate of any block 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+* Item Sub IDs are supported 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 # Installation 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 #### Choose a SkyBlock plugin 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -25,8 +27,10 @@ In order to run CustomOreGen, a SkyBlock plugin needs to be installed and runnin 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 # Creating a Generator 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 #### Important notices: 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-* When creating generators, each category should be named "generator1", "generator2", etc. Make sure to also use Bukkit material (block) names when choosing blocks spawned. A list of the Bukkit material names can be found [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html). 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+* When creating generators, each category should be named "generator1", "generator2", etc.  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+* 1.13 users: Make sure to use Bukkit material (block) names when choosing blocks in a generator. A list of the Bukkit material names can be found [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html). 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				   
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-* A generator category must have a 100.0% spawnrate. For example, in the screenshot below, STONE has a 50.0% of being produced, SANDSTONE has a 40.0% chance of being produced, and IRON_ORE has a 10.0% chance of being produced, equaling the 100.0% required (50.0% + 40.0% + 10.0% =100.0%). 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+* A generator category must include a 100.0% spawnrate. For example, in the screenshot below, STONE has a 50.0% of being produced, SANDSTONE has a 40.0% chance of being produced, and IRON_ORE has a 10.0% chance of being produced, equaling the 100.0% required (50.0% + 40.0% + 10.0% = 100.0%). 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 |