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@@ -5,6 +5,8 @@
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# Features
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# Features
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* Different generator presets based on permission nodes and/or island levels
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* Different generator presets based on permission nodes and/or island levels
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* Compatibile with BentoBox, ASkyBlock, AcidIsland, and uSkyBlock
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* Compatibile with BentoBox, ASkyBlock, AcidIsland, and uSkyBlock
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+* Configurable spawning rate of any block
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+* Item Sub IDs are supported
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# Installation
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# Installation
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#### Choose a SkyBlock plugin
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#### Choose a SkyBlock plugin
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@@ -25,8 +27,10 @@ In order to run CustomOreGen, a SkyBlock plugin needs to be installed and runnin
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# Creating a Generator
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# Creating a Generator
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#### Important notices:
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#### Important notices:
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-* When creating generators, each category should be named "generator1", "generator2", etc. Make sure to also use Bukkit material (block) names when choosing blocks spawned. A list of the Bukkit material names can be found [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html).
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+* When creating generators, each category should be named "generator1", "generator2", etc.
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+
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+* 1.13 users: Make sure to use Bukkit material (block) names when choosing blocks in a generator. A list of the Bukkit material names can be found [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html).
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-* A generator category must have a 100.0% spawnrate. For example, in the screenshot below, STONE has a 50.0% of being produced, SANDSTONE has a 40.0% chance of being produced, and IRON_ORE has a 10.0% chance of being produced, equaling the 100.0% required (50.0% + 40.0% + 10.0% =100.0%).
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+* A generator category must include a 100.0% spawnrate. For example, in the screenshot below, STONE has a 50.0% of being produced, SANDSTONE has a 40.0% chance of being produced, and IRON_ORE has a 10.0% chance of being produced, equaling the 100.0% required (50.0% + 40.0% + 10.0% = 100.0%).
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