# Introduction
Welcome to the documentation of DropEdit2. Here you will find all information needed for setting up drops.

# Installation
Proceed as follows to install DropEdit2:

* place DropEdit2.jar in your plugin's folder, found at spigot
* restart or reload your server


*Make sure running spigot 1.8.8 - 1.14.*

# The GUI
The GUI is the most important module of DropEdit. It contains all configurations for all drop types.

## Main GUI

![](/media/DropEdit2_MainMenu.jpg)


### Drop Types
| Drop Type | Item in GUI | Description |
| -------- | -------- | -------- |
| Mob Drops     | Bone     | Allows you modifying the item and experience drop of all mobs     |
| Block Drops     | Stone     | Allows you modifying the item and experience drop of all blocks     |
| Fishing Drops     | Fishing Rod     | Allows you modifying the item and experience drop from fishing     |


## Mob Drops

![](/media/DropEdit2_SelectMob.jpg)

The mob drop gui covers all entities found in vanilla minecraft. Using the arrow in the bottom left corner will turn the page.

After selecting a mob, the option gui will appear.


## Block Drops

![](/media/DropEdit2_BlockDrops.jpg)

Unlike the mob drop gui, you need to place a block you want to edit in the empty slot.

After clicking on the green glass pane, the option gui will pop up.


*Remember — DropEdit2 supports data values for mc < 1.13, thus you need paying attention to the data values!*



## Fishing Drops

Similar to mob drops.

## Option GUI

![](/media/DropEdit2_OptionGUI.gif)

Each drop type contains an option GUI that has several items for customizing drops:



| Option | Item in GUI | Mob Drops | Block Drops | Fishing Drops |
| -------- | -------- | -------- | -------- | -------- |
| Set drops     | Written book     | Yes     | Yes     | Yes     |
| Edit mode     | Redstone repeater     | Yes     | Yes     | Yes     |
| Flags     | Paper     | Yes     | Yes     | No     |
| Vanilla drops     | Redstone     | Yes     | Yes     | Yes     |
| Experience     | Exp bottle     | Yes     | Yes     | Yes     |

## Setting Drops

Select a mob, block or fishing for editing drops.

### Edit modes

There are two different modes for setting the drop chances of an item drop. The classic mode for the lazy ones, and a precise mode that allows you to set very low dropping chances. This mode can be changed using the redstone repeater in any option GUI.

#### Classic Mode (default)

Using the classic mode, DropEdit2 would choose a random item depending on the presence of items in the 53 slots inventory. So each slot theoretically has a dropping chance of 1:53, so in order to create a 1:2 drop chance, for instance, you would need to fill a half of the inventory with an item.

##### Shulker Boxes

When putting Shulker Boxes into the custom drop inventory, they will act as "containers" for DropEdit.

A red shulker box lets you drop a bunch of items at once, so you can add a complete gear into one shulker box in order to drop that gear at once when randomly selected from the drop inventory.

A yellow shulker box expands the custom drop inventory by 27 slots. DropEdit will add all items configured in a yellow shulker box to the pool of items from which DropEdit chooses a random item afterward.

#### Precise Mode

As stated above, the precise mode is very accurately. Thus you need to set a percentage for every item you put in. This can be done by right-clicking any item in the inventory, and typing the desired percentage in decimal using an anvil GUI.


*Your overall percentage should equal 100.0 for best results.*

## Flags

![](/media/DropEdit2_FlagGUI.jpg)

There are different toggleable flags for mob drops and block drops, which are explained below.

### Mob Drop Flags

You can disable or enable certain spawning flags when clicking on the "paper" item. An enabled flag means that the configured drops will drop when a mob dies when previously spawned by the respective spawn reason. To give an example: If you want to prevent players from farming rare item by standing next to a mob farm that spawns monsters by spawners, just disable the flag SPAWNER.

### Block Drop Flags

Analogous to the mob drops, block drops also support flags, but for other events. In this case, there are three events which are toggleable:



| Flag Name | Description |
| -------- | -------- |
| GAMEMODE_SURVIVAL, GAMEMODE_CREATIVE     | defines whether or not custom drops should drop when breaking a block in the given mode     |
| DROP_ONLY_NATURAL     | enabling this option will prevent players from obtaining configured drops twice after replacing a block.     |


### Vanilla Drops

It is possible to disable vanilla drops by clicking on the stick in the options menu, so the mob would not drop vanilla items but only custom items.

### Experience Drops

When clicking on the experience bottle, an anvil will open in which you can type in the desired exp amount. Setting the experience to -1 would cause the plugin to use the vanilla experience calculations.

# Misc
## Multipliers

All drops can be multiplied by a factor x using the permission node on the right site. The factor x should be greater than 1 and can vary from player to player or group to group.


```yml
permission: dropedit.multiplier.x
example: dropedit.multiplier.2
```

## Localization

Inside the config.yml, you can set your preffered language.

You can also edit the language file en.yml, or just create a new one if your language is missing.

config.yml:

```yml
# available languages: EN, DE, RU
language: EN

```

en.yml:
```yml
GUI:
  name: Put items in!
  name2: Select option for %s!
  name3: Select mob!
  name4: Toggle flags for %s!
  name5: Select drops to configure
  name6: Put a block in!
  itemEditMobDrops:
    name: '&aEdit mob drops'
  itemEditBlockDrops:
    name: '&aEdit block drops'
  itemEditFishDrops:
    name: '&aEdit fish drops'
  itemBlockDropsPutIn:
    name: '&ePut a block in the empty slot!'
  itemBlockDropsContinue:
    name: '&aEdit this block'
  itemChangeExperience:
    name: '&aChange the dropping experience'
    lore:
    - setting it to -1 will use vanillas
    - experience calculation
  itemSetDrops:
    name: '&aSet custom drops'
    lore:
    - Click here to
    - customize custom drops!
  itemVanillaDrops:
    name: '&aToggle vanilla drops'
    lore:
    - 'Current: %s'
    - ''
    - 'ON: Adds vanilla drops to custom drops'
    - 'OFF: Only custom drops'
    - 'Default: ON'
  itemSpawnreason:
    name: '&aToggle flags'
    lore:
    - Click here to enable/disable
    - certain flags
  itemEditMob:
    name: '&c%s'
    lore:
    - Click to edit this mob!
  itemChangeMode:
    name: '&aChange editing mode'
    lore:
    - 'Current: %s'
    - ''
    - '&l&eclassic mode:'
    - easy to setup, less precise
    - '&l&eprecise mode:'
    - more precise (%), but less comfortable
    - 'Default: classic mode'
  itemPreciseModeInfo:
    name: '&cTotal chance:'
    lore:
    - '&a%s'
    - '&eThis value should be at 100.0'
    - '&eto get the best result!'
    - ''
    - '&cright click an item to change'
    - '&cits chance!'
messages:
  savedDrops: '&cSaved drops for %s'
  turnedOffVanillaDrops: '&cTurned off vanilla drops!'
  turnedOnVanillaDrops: '&cTurned on vanilla drops!'
  turnedOffSpawnerDrops: '&cTurned off custom drops for mobs from spawner!'
  turnedOnSpawnerDrops: '&cTurned on custom drops for mobs from spawner!'
  turnedOnPreciseMode: '&cTurned on precise mode!'
  turnedOffPreciseMode: '&cTurned off precise mode!'
  noPermission: '&cYou dont have permissions to use this command!'
  wrongItem: '&cPlease put a block in the empty slot!'
  guiNotReady: '&cGUI not ready, please wait...'
```